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AI Insights · Timothy · April 2022

Top 5 3D Anime Games on iOS in Europe: Q1 2022

Discover the performance of the top 5 3D anime games on iOS in Europe during the first quarter of 2022, including download trends, revenue, and active user metrics.

Top 5 3D Anime Games on iOS in Europe: Q1 2022

In the first quarter of 2022, the top 5 3D anime games on iOS in Europe showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared, based on data from Sensor Tower.

Genshin Impact: Natlan Launch, published by COGNOSPHERE PTE. LTD., saw a significant peak in weekly revenue, hitting approximately $2.5M in the first week of January. The game maintained a steady weekly download rate, starting at around 91K downloads and ending the quarter with about 60K downloads. Weekly active users fluctuated throughout the quarter, peaking at nearly 944K in late January.

Yu-Gi-Oh! Master Duel, from KONAMI, experienced its highest weekly revenue at around $85K in the first week of February. Weekly downloads started strong with approximately 67K in late January but gradually declined to around 18K by the end of March. Active users followed a similar trend, starting at 35K and peaking at 82K in early February before settling at around 59K by the end of the quarter.

MY HERO ULTRA IMPACT by Bandai Namco Entertainment Inc. recorded its highest weekly revenue of approximately $53K in its release week in early February. Downloads dropped sharply from around 108K in the first week to just 2.7K by the end of March. Active users also saw a decline, starting at 92K and ending the quarter with about 29K.

DRAGON BALL LEGENDS, another title from Bandai Namco Entertainment Inc., showed a peak in weekly revenue at about $784K in late December. Weekly downloads were relatively stable, starting at around 26K and ending at approximately 9.8K. Active users saw a slight decrease from around 231K at the start of the quarter to about 168K by the end of March.

ONE PIECE Bounty Rush, also from Bandai Namco Entertainment Inc., had a peak weekly revenue of around $71K at the end of January. The game’s downloads started at approximately 4.8K and saw a peak of about 57K in late February. Active users peaked at around 86K in late February before stabilizing at around 50K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022